Portfolio
Portfolio
Isabel Rodriguez paz
19/02/1997
Isabelrcontact@gmail.com
507 6606 2815
Panamá
www.isabelrpilustraciones.com
I am an organized and dedicated illustrator and designer, with skills in digital illustration and UX design. My creativity and attention to detail have allowed me to lead projects from conception to completion. I use exceptional communication to forge productive team relationships, always focusing on achieving established objectives. My commitment is to constant learning and boosting the potential of those around me in design.
My experience
My experience
UX Designer & Illustrator
UX Designer & Illustrator
Technical Skills
Technical Skills
Illustration
Freelance 2019- Present
Graphic Design
Freelance 2019- Present
Company: Grupo Persa 2022
Company: Lau Estudios 2022-2023
Company: Megamall 2024
University of Panamá
Visual Arts | 2015-2019
Google
Básicos de marketing digital | 2023
Google y Coursera
UX Design y UX Research | 2024
Education
Education
Table of contents
Table of contents
1. La floristería app
2. Adopt a friend app / web
3. Abacaxi app / web
All of this projects have been made for the google ux design course*
UX Research
UX Design
UX Research
UX Design
App for a flower shop
by Isabel Rodríguez.
The Product
Design a mobile application so that customers can place orders at La Floristería.
Project Duration
February - March 2024
Project overview
Project overview
Project overview
Project overview
The Problem
Some shopping applications are difficult for people who are not used to technology.
Some shopping apps take a long time to complete the steps.
My Rol
The Goal
Create an application that is easy to use for users unfamiliar with technology.
Some shopping apps take a long time to complete the steps.
Responsabilities
Understanding
the User
Understanding
the User
User Research: Summary
User Research: Summary
Some users are familiar with the technology but want to speed up the steps to
buy something, other users are not as familiar with the technology, but with an interface
Simple and detailed steps, are ready to learn how to use the application.
User Research: Pain Points
User Research: Pain Points
1
1
Pain Point
Users often have to fill out long forms to make their purchase.
2
2
Pain Point
Users can't find the purchase button in the app, they don't know where to start.
3
3
4
4
Pain Point
Users can't use the app correctly on their phone, the text is too small, or everything is confusing.
Pain Point
Users prefer to pay only when the item has reached its destination.
Person: Juana
Person: Juana
“In my job I am in charge of practically everything, I need to spend as little time on my cell phone as possible”
Goals
Juana is a 26-year-old woman who works in a marketing agency. Some of her tasks are: contacting clients, organizing events, contacting suppliers, etc. Juana loves spending time at her apartment, doing crafts or going out with her friends after work.
Frustrations
User journey map
User journey map
We want the process of viewing the floral arrangement options offered by the store and the user's purchase to be done in a simple and easy way.
Starting
the Design
Starting
the Design
Paper Prototype
Paper Prototype
For this process we don't really use the paper itself, we draw digitally, but following the principles of the paper prototype.
Digital Prototype
Digital Prototype
One of our main goals for this project was to create a clean and simple design.
Shipping data with a button that allows you to save the data as default..
Another goal for this project is to streamline the purchasing process. This is why we created the option to save the user's shipping data for future orders.
Low fidelity
Prototype
Low fidelity
Prototype
The user can log in or register if they do not have an account yet. Then you can access the menu, view the catalog, add to the shopping cart and complete the purchase.
Link: https://www.figma.com/proto/ulAZdAvv4Js e3P3ai86wfu/IMG_4341?type=design&nod e-id=8-2&t=KMnokSlCQFX0unF6-0&scaling =scale-down&page-id=0%3A1&starting-poi nt-node-id=8%3A2
Usability Studies: findingss
Usability Studies: findingss
In our usability studies we wanted to find out how easy it was for users to complete their purchase.
Round 1 findings
Round 2 findings
Refinement
Design
Refinement
Design
Before the usability study
Mockups
Mockups
Our goal was to create calls to action that were easy to understand, without complicated icons.
After the usability study
Mockups
Mockups
Before the usability study
After the usability study
Mockups
Mockups
Hight Fidelity
Prototype
Hight Fidelity
Prototype
Accessibility considerations
Accessibility considerations
1
1
We place the call to action buttons in a bright red color for people who have reduced visibility, just like the images in the catalog.
2
2
We created an intuitive design, with detailed steps for people who are not familiar with the technology.
3
3
In the future, we want to add text-to-speech functionality for people with reduced visibility.
Coming soon
Coming soon
Conclusions
Conclusions
Impact
Impact
What we learned
What we learned
Next Steps
Next Steps
1
1
Implement videos of the floral arrangements, once the app is more developed.
2
2
Add other new pages like: user profile, contact, about, etc. so that the user can freely navigate the app.
3
3
Add the option for the app to accommodate people with color blindness, so that when choosing flowers it is not so difficult for them.
UX Research
UX Design
UX Research
UX Design
Web design for a animal shelter
by Isabel Rodríguez.
Project overview
Project overview
The Product
Design a website for an animal shelter.
Project Duration
March- April 2024
Project overview
Project overview
The Problem
My Rol
The Goal
Responsabilities
Understanding
the User
Understanding
the User
User Research: Summary
User Research: Summary
Some users would love to have a single site where they can see and know which animal is up for adoption, where they can learn its history and data effectively, without worrying about having to travel to a physical site first.
User Research: Pain Points
User Research: Pain Points
1
1
Pain Point
Users do not have much time to travel to places.
2
2
Pain Point
Users would like the idea of having videos of the animal more. They like the photos, but they are not enough.
3
3
4
4
Pain Point
Users prefer to use the website rather than the cell phone application, because they can see the images better.
Pain Point
Users prefer to meet the animal online before traveling to the shelter.
Person: Rogelio
“Seeing my loved ones happy is what makes me the most happy”
Goals
Rogelio is a father who has a 3-year-old son and wants to find him a life partner.
Rogelio is a little stressed because he has not had time to meet the dogs that are up for adoption that appear on various shelter social media accounts, he would like to be able to meet them all, in one place.
Frustrations
User journey map
User journey map
We want the pet search process to be very organized and simple for the user.
Starting
the Design
Starting
the Design
Paper Prototype
Paper Prototype
For this process we played a lot with the idea of using more images than text on the screen.
Digital Prototype
Digital Prototype
One of our main goals for this project was to create a clean and simple design.
Here a very simple menu is shown, where the user can find options: Adopt, vlog, donate, contact.
We designed a gallery so that the user can view all the animals up for adoption.
Low fidelity
Prototype
Low fidelity
Prototype
The user can enter the website and go directly to the option to adopt and choose between cats or dogs. You can also donate something to the shelter.
Usability Studies: findingss
Usability Studies: findingss
In our usability studies we wanted to find out how easy it was for users to make an appointment to meet their new best friend.
Round 1 findings
Round 2 findings
Refinement
Design
Refinement
Design
Mockups
Mockups
Our goal was to classify each section of the website very well to facilitate the user's search.
Before the usability study
After the usability study
Before the usability study
After the usability study
Hight Fidelity
Prototype
Hight Fidelity
Prototype
Link: https://www.figma.com/proto/rmviZbHnNhJTBQ8ALIV9EG/Website-refugio-de-perros?type=design&node-id=135-347&t=QkqTiMmrFhEwWc9V-0&scaling=min-zoom&page-id=0%3A1&starting-point-node-id=135%3A347&show-proto-sidebar=1
Accessibility considerations
Accessibility considerations
1
1
2
2
3
3
We place the call to action buttons in a bright yellow color for people who have reduced visibility.
We created an intuitive design, with detailed steps for people who are not familiar with the technology.
In the future, we want to add text-to-speech functionality for people with reduced visibility.
Coming soon
Coming soon
Conclusions
Conclusions
Impact
Impact
What we learned
What we learned
Next Steps
Next Steps
1
1
Videos of the animals can be implemented so that the user can better understand their personality.
2
2
We want to add a text and image reader for blind people.
3
3
We want to add a special animals option, so that the website is not only about rescued dogs and cats, but this also depends on the shelter.
UX Research
UX Design
UX Research
UX Design
Healthy food app and web adaptation design
by Isabel Rodríguez.
Project overview
Project overview
The Product
Design an app and a responsive website for a social cause.
Project Duration
May 2024
Project overview
Project overview
The Problem
My Rol
The Goal
Responsabilities
Understanding
the User
Understanding
the User
User Research: Summary
User Research: Summary
The user wants to take care of their health by eating healthy, but they dont have much time for cooking a elaborate meal, they want to be able to follow simple steps to cook a easy meal.
User Research: Pain Points
User Research: Pain Points
1
1
Pain Point
Users do not have much time to cook.
3
3
Pain Point
Users preffer to have the information in their hands.
2
2
Pain Point
Users don´t know what to cook with the ingridients they have.
4
4
Pain Point
Users wants to eat healthy but tasty at the same time.
Person: Miranda
“I buy all kind of stuff to eat healthy but i simple dont have the time and the knowledge to prepare a meal”
Goals
Miranda is a nurse who live with her husband and her two kids at home, she wants to bring her own food to work but she dont have anought time to cook something for her, so she always eat outside. Miranda is worry about her health, she wants to star eating more healthy.
Frustrations
User journey map
User journey map
we want the user to be able to cook something helathy according with the ingredients they have at home.
Starting
the Design
Starting
the Design
Paper Prototype
Paper Prototype
For this process we came out with three different versions for the home screen and we end it up using all of them for different screens on the app.
Paper Prototype
Paper Prototype
For this process we came out with three different versions for the home screen and we end it up using all of them for different screens on the app.
Digital Prototype
Digital Prototype
Log in screen
Sign up screen
Home screen
Menú screen
Recipie screen
Profile screen
Recipies screen
Low fidelity
Prototype
Low fidelity
Prototype
The user can enter the website and go directly to the option to adopt and choose between cats or dogs. You can also donate something to the shelter.
Usability Studies: findingss
Usability Studies: findingss
In our usability studies we wanted to find out how easy is for the user to navigate on the app.
Round 1 findings
Round 2 findings
Refinement
Design
Refinement
Design
Mockups
Mockups
Our goal was to create an app where people can search for healthier options of food.
Before the usability study
After the usability study
Before the usability study
After the usability study
Hight Fidelity
Prototype
Hight Fidelity
Prototype
Link: https://www.figma.com/proto/ulAZdAvv4Jse3P3ai86wfu/IMG_4341?node-id=183-2&t=7bE0zkK8nmMrxks2-0&scaling=scale-down&page-id=0%3A1&starting-point-node-id=183%3A2&show-proto-sidebar=1
Accessibility considerations
Accessibility considerations
1
1
2
2
3
3
Our app have bright colors, not only for the aesthetic of it, but because that way is better for people with low vision.
We created an intuitive design, with detailed steps for people who are not familiar with the technology.
In the future, we want to add text-to-speech functionality for people with reduced visibility.
Coming soon
Coming soon
Conclusions
Conclusions
Impact
Impact
What we learned
What we learned
Next Steps
Next Steps
1
1
Video tutorials of how to prepare the meal.
2
2
implement a system where the user can take pictures of the ingredients they have and the app will recomend automatically a meal.
3
3
implement more options for vegans